		<hkobject name="#0083" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="931">
				<hkcstring>IdleBedLeftEnterStart</hkcstring>
				<hkcstring>IdleChairFrontEnter</hkcstring>
				<hkcstring>IdleChairLeftEnter</hkcstring>
				<hkcstring>IdleChairRightEnter</hkcstring>
				<hkcstring>IdleBlackSmithingEnterStart</hkcstring>
				<hkcstring>IdleFurnitureExit</hkcstring>
				<hkcstring>IdleBedEnterToSleep</hkcstring>
				<hkcstring>IdleBedSleeping</hkcstring>
				<hkcstring>IdleBedLeftEnterInstant</hkcstring>
				<hkcstring>IdleBedRightExitStart</hkcstring>
				<hkcstring>IdleBedGetUp</hkcstring>
				<hkcstring>IdleChairEnterToSit</hkcstring>
				<hkcstring>IdleChairEnterInstant</hkcstring>
				<hkcstring>IdleChairFrontExit</hkcstring>
				<hkcstring>IdleChairSitting</hkcstring>
				<hkcstring>IdleChairGetUp</hkcstring>
				<hkcstring>IdleWebAlertOut</hkcstring>
				<hkcstring>IdleWebAlert</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>IdleWebExit</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>IdleWebEnterInstant</hkcstring>
				<hkcstring>BlackSmith_Enter_Out</hkcstring>
				<hkcstring>IdleBlackSmithEnterInstant</hkcstring>
				<hkcstring>NextClip</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithHammer</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithHammerDistant</hkcstring>
				<hkcstring>IdleDialogueStart</hkcstring>
				<hkcstring>IdleDialogueExpressiveStart</hkcstring>
				<hkcstring>IdleStop</hkcstring>
				<hkcstring>IdleListenStartAngry</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>testIdleStart</hkcstring>
				<hkcstring>testIdleLoop</hkcstring>
				<hkcstring>IdleVar1Start</hkcstring>
				<hkcstring>NPC_TurnLeft180</hkcstring>
				<hkcstring>NPC_TurnLeft90</hkcstring>
				<hkcstring>NPC_TurnRight180</hkcstring>
				<hkcstring>NPC_TurnRight90</hkcstring>
				<hkcstring>NPC_TurnToWalkLeft180</hkcstring>
				<hkcstring>NPC_TurnToWalkLeft90</hkcstring>
				<hkcstring>NPC_TurnToWalkRight180</hkcstring>
				<hkcstring>NPC_TurnToWalkRight90</hkcstring>
				<hkcstring>TurnToWalkEnd</hkcstring>
				<hkcstring>TurnInPlaceEnd</hkcstring>
				<hkcstring>FlinchStart</hkcstring>
				<hkcstring>syncPoint</hkcstring>
				<hkcstring>NPC_BumpEnd</hkcstring>
				<hkcstring>shoutStop</hkcstring>
				<hkcstring>NPC_BumpFromFront</hkcstring>
				<hkcstring>NPC_BumpedFromBack</hkcstring>
				<hkcstring>NPC_BumpedFromLeft</hkcstring>
				<hkcstring>NPC_BumpedFromRight</hkcstring>
				<hkcstring>IdleLeverFloorPull</hkcstring>
				<hkcstring>shoutStart</hkcstring>
				<hkcstring>idle_B_baseTrans</hkcstring>
				<hkcstring>idle_B_long_leftTrans</hkcstring>
				<hkcstring>idle_B_sighTrans</hkcstring>
				<hkcstring>idle_B_sway_rightTrans</hkcstring>
				<hkcstring>Idle_A_baseTrans</hkcstring>
				<hkcstring>idle_A_left_longTrans</hkcstring>
				<hkcstring>idle_A_sigh_var1Trans</hkcstring>
				<hkcstring>idle_A_sigh_var2Trans</hkcstring>
				<hkcstring>idle_A_soft_rightTrans</hkcstring>
				<hkcstring>idle_A_sway_fastTrans</hkcstring>
				<hkcstring>idlesAToIdlesBTransStart</hkcstring>
				<hkcstring>idlesAToIdlesBTransEnd</hkcstring>
				<hkcstring>idlesBToIdlesATransStart</hkcstring>
				<hkcstring>idlesBToIdlesATransEnd</hkcstring>
				<hkcstring>IdleWebThrashShort</hkcstring>
				<hkcstring>idle_A_pull_pants</hkcstring>
				<hkcstring>idle_A_scratch_back</hkcstring>
				<hkcstring>idle_A_shakeout</hkcstring>
				<hkcstring>idle_A_swat_flies</hkcstring>
				<hkcstring>idle_A_leg_shift</hkcstring>
				<hkcstring>PickNewIdle</hkcstring>
				<hkcstring>idle_A_shouldersVar1</hkcstring>
				<hkcstring>idle_A_shoulders</hkcstring>
				<hkcstring>IdleWebThrashShort2</hkcstring>
				<hkcstring>IdleWallLeanStart</hkcstring>
				<hkcstring>WallLeanEnterInstant</hkcstring>
				<hkcstring>ChairNextClip</hkcstring>
				<hkcstring>ChairRandomSelect</hkcstring>
				<hkcstring>to_Chair_IdleBaseVar1</hkcstring>
				<hkcstring>ChairCrossedVar2ToBaseVar1</hkcstring>
				<hkcstring>ChairBaseVar1ToBaseVar1</hkcstring>
				<hkcstring>ChairCrossedVar1ToBaseVar1</hkcstring>
				<hkcstring>ChairBaseVar2ToBaseVar1</hkcstring>
				<hkcstring>ChairLookDownToBaseVar1</hkcstring>
				<hkcstring>ChairCrossedVar2Instant</hkcstring>
				<hkcstring>ChairCrossedVar1Instant</hkcstring>
				<hkcstring>ChairBaseVar2Instant</hkcstring>
				<hkcstring>ChairLookDownEnterInstant</hkcstring>
				<hkcstring>Chair_IdleArmsCrossedVar2Random</hkcstring>
				<hkcstring>ChairEnterState_to_FrontSitState</hkcstring>
				<hkcstring>IdleChairEnterStop</hkcstring>
				<hkcstring>3rdPersonState_to_1stPersonState</hkcstring>
				<hkcstring>IdleDialogueAngryStart</hkcstring>
				<hkcstring>to_DialogueAngryBase</hkcstring>
				<hkcstring>idle_A_DialogueAngry</hkcstring>
				<hkcstring>ChairLookDownEnterInstantLeft</hkcstring>
				<hkcstring>ChairLeftCrossedVar1Instant</hkcstring>
				<hkcstring>ChairLeftLookDownEnterInstant</hkcstring>
				<hkcstring>ChairLeftCrossedVar2Instant</hkcstring>
				<hkcstring>ChairLeftBaseVar2Instant</hkcstring>
				<hkcstring>ChairRightLookDownEnterInstant</hkcstring>
				<hkcstring>ChairRightCrossedVar1Instant</hkcstring>
				<hkcstring>ChairRightCrossedVar2Instant</hkcstring>
				<hkcstring>ChairRightBaseVar2Instant</hkcstring>
				<hkcstring>to_DialogueResponseNegative</hkcstring>
				<hkcstring>LooseDialogueResponseNegative</hkcstring>
				<hkcstring>to_DialogueResponsePositive</hkcstring>
				<hkcstring>LooseDialogueResponsePositive</hkcstring>
				<hkcstring>IdleDialogueHappyStart</hkcstring>
				<hkcstring>IdleActivateDoor</hkcstring>
				<hkcstring>IdleActivatePickUp</hkcstring>
				<hkcstring>IdleActivatePickUpLow</hkcstring>
				<hkcstring>IdleListenStart</hkcstring>
				<hkcstring>ActivationDone</hkcstring>
				<hkcstring>to_MT_Default_State</hkcstring>
				<hkcstring>IdleForceDefaultState</hkcstring>
				<hkcstring>EventForStreamingInspectionOnly</hkcstring>
				<hkcstring>00NextClip</hkcstring>
				<hkcstring>idleEatingStandingStart</hkcstring>
				<hkcstring>RandomReset</hkcstring>
				<hkcstring>idleDrinkingStandingStart</hkcstring>
				<hkcstring>idleLooseSweepingStart</hkcstring>
				<hkcstring>AnimObjectStop</hkcstring>
				<hkcstring>ChairEatingStart</hkcstring>
				<hkcstring>ChairEatingStop</hkcstring>
				<hkcstring>ChairDrinkingStart</hkcstring>
				<hkcstring>to_ChairBaseVar1Shoulders</hkcstring>
				<hkcstring>idleChairShoulderFlex</hkcstring>
				<hkcstring>idleChairVar2</hkcstring>
				<hkcstring>idleChairArmsCrossedVar1</hkcstring>
				<hkcstring>idleChairArmsCrossedVar2</hkcstring>
				<hkcstring>idleChairLookDown</hkcstring>
				<hkcstring>idleChairLeftExit</hkcstring>
				<hkcstring>idleChairRightExit</hkcstring>
				<hkcstring>IdleWoodChopStop</hkcstring>
				<hkcstring>IdleWoodChopStart</hkcstring>
				<hkcstring>AnimObjectEquip</hkcstring>
				<hkcstring>IdleChairExitStart</hkcstring>
				<hkcstring>to_FurnitureState</hkcstring>
				<hkcstring>IdleCounterStart</hkcstring>
				<hkcstring>CounterRight</hkcstring>
				<hkcstring>CounterRightToLeft</hkcstring>
				<hkcstring>CounterLeftToRight</hkcstring>
				<hkcstring>CounterRightToArm</hkcstring>
				<hkcstring>CounterArmToRight</hkcstring>
				<hkcstring>IdleWoodChopEnterInstant</hkcstring>
				<hkcstring>IdleCounterEnterInstant</hkcstring>
				<hkcstring>IdleWallLeanEnterInstant</hkcstring>
				<hkcstring>IdleSharpeningWheelEnterInstant</hkcstring>
				<hkcstring>IdleSharpeningWheelStart</hkcstring>
				<hkcstring>AnimObjectUnequip</hkcstring>
				<hkcstring>IdleMillLoadEnterInstant</hkcstring>
				<hkcstring>IdleMillLoadStart</hkcstring>
				<hkcstring>CountDownTick</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBladeGrindLPM</hkcstring>
				<hkcstring>SoundStop.NPCHumanBladeGrindLPM</hkcstring>
				<hkcstring>ChairIdle</hkcstring>
				<hkcstring>NoOpEventForStreamingOnly</hkcstring>
				<hkcstring>BlacksmithSharpeningWheelSpin</hkcstring>
				<hkcstring>BlacksmithSharpeningWheelIdle</hkcstring>
				<hkcstring>MillLogPileLoadStart</hkcstring>
				<hkcstring>AddToInventory</hkcstring>
				<hkcstring>IdleLeverPushEnterInstant</hkcstring>
				<hkcstring>IdleLeverPushStart</hkcstring>
				<hkcstring>LeverPushStart</hkcstring>
				<hkcstring>cannedTurnStop</hkcstring>
				<hkcstring>cannedTurnStart</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBladeGrindPedalLPM</hkcstring>
				<hkcstring>SoundStop.NPCHumanBladeGrindPedalLPM</hkcstring>
				<hkcstring>IdleChairVar1</hkcstring>
				<hkcstring>EventCounter</hkcstring>
				<hkcstring>SpectatorCheer</hkcstring>
				<hkcstring>SpectatorClap</hkcstring>
				<hkcstring>SpectatorGawk</hkcstring>
				<hkcstring>SpectatorTalking</hkcstring>
				<hkcstring>IdleRailLeanExit</hkcstring>
				<hkcstring>IdleRailLeanEnter</hkcstring>
				<hkcstring>IdleRailLeanEnterInstant</hkcstring>
				<hkcstring>NPCHumanSweepA</hkcstring>
				<hkcstring>NPCHumanSweepB</hkcstring>
				<hkcstring>AnimObjectIdleStop</hkcstring>
				<hkcstring>MT Eating_to_AnimObjectEatingIdleStop.hkx</hkcstring>
				<hkcstring>MT Drinking_to_AnimObjectDrinkingIdleStop.hkx</hkcstring>
				<hkcstring>AOBarTablePassOut.hkx_to_AOBarTablePassOutIdle.hkx</hkcstring>
				<hkcstring>PassOutStop</hkcstring>
				<hkcstring>PassOutContinue</hkcstring>
				<hkcstring>AOBarTablePassOutWake.hkx00_to_AOBarTableMugDrink.hkx00</hkcstring>
				<hkcstring>RandomDrinkOrPassOut_to_AOBarTablePassOut.hkx</hkcstring>
				<hkcstring>AOBarTablePassOutIdle.hkx_to_RandomDrinkOrPassOut</hkcstring>
				<hkcstring>ChairIdleState_to_TablePassOutState</hkcstring>
				<hkcstring>PassOutStart</hkcstring>
				<hkcstring>TablePassOutState_to_ChairIdleState</hkcstring>
				<hkcstring>RandomTableIdle_to_RandomTableDrink</hkcstring>
				<hkcstring>RandomTableDrink_to_RandomTableIdle</hkcstring>
				<hkcstring>TableDrinkState_to_TablePassOutState</hkcstring>
				<hkcstring>TablePassOutState_to_TableDrinkState</hkcstring>
				<hkcstring>TableDrinkState_to_TableMugState</hkcstring>
				<hkcstring>TableMugStart</hkcstring>
				<hkcstring>TableMugState_to_TableDrinkState</hkcstring>
				<hkcstring>TableMugStop</hkcstring>
				<hkcstring>TableMugState_to_TablePassOutState</hkcstring>
				<hkcstring>RandomTableMug_to_AOBarTableMugDrink.hkx</hkcstring>
				<hkcstring>AOBarTableMugDrink.hkx_to_RandomTableMug</hkcstring>
				<hkcstring>TablePassOutState_to_TableMugState</hkcstring>
				<hkcstring>PassOutToTableMug</hkcstring>
				<hkcstring>PassoutToTableDrink</hkcstring>
				<hkcstring>TablePassOutState_to_TableDrinkState00</hkcstring>
				<hkcstring>TablePassOutState_to_TableMugState00</hkcstring>
				<hkcstring>ToTableDrinkState</hkcstring>
				<hkcstring>TablePassOutState_to_TableDrinkState01</hkcstring>
				<hkcstring>TableMugState_to_TableDrinkState00</hkcstring>
				<hkcstring>ChairIdleState_to_TableDrinkState</hkcstring>
				<hkcstring>TableDrinkStart</hkcstring>
				<hkcstring>TableDrinkState_to_ChairIdleState</hkcstring>
				<hkcstring>TableDrinkStop</hkcstring>
				<hkcstring>TablePassOutState_to_TableMugState01</hkcstring>
				<hkcstring>IdleDrumStart</hkcstring>
				<hkcstring>IdleFluteStart</hkcstring>
				<hkcstring>IdleLuteStart</hkcstring>
				<hkcstring>BarDrinkingStart</hkcstring>
				<hkcstring>IdleBarDrinkingStart</hkcstring>
				<hkcstring>ExecutionNextClip</hkcstring>
				<hkcstring>IdleTableDrinkEnter</hkcstring>
				<hkcstring>IdleTableBackExit</hkcstring>
				<hkcstring>NPCHumanEat</hkcstring>
				<hkcstring>IdleTableMugEnter</hkcstring>
				<hkcstring>IdleTableDrinkAndMugEnter</hkcstring>
				<hkcstring>IdleTableEnter</hkcstring>
				<hkcstring>IdleTableEnterInstant</hkcstring>
				<hkcstring>IdleTablePassOutEnter</hkcstring>
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>SlaveWoodChop</hkcstring>
				<hkcstring>SlaveWoodChopIdle</hkcstring>
				<hkcstring>IdleMT_DoorBang</hkcstring>
				<hkcstring>IdleHandCut</hkcstring>
				<hkcstring>MT_HandCut</hkcstring>
				<hkcstring>MT_BeggarSit</hkcstring>
				<hkcstring>IdleBeggar</hkcstring>
				<hkcstring>MT_BeggarStand</hkcstring>
				<hkcstring>IdleLightSconce</hkcstring>
				<hkcstring>IdleCartBenchEnter</hkcstring>
				<hkcstring>IdleCartBenchEnterInstant</hkcstring>
				<hkcstring>IdleWounded_01</hkcstring>
				<hkcstring>IdleWounded_02</hkcstring>
				<hkcstring>IdleWounded_03</hkcstring>
				<hkcstring>IdleShackled_01</hkcstring>
				<hkcstring>IdleShackled_02</hkcstring>
				<hkcstring>IdlePointFar_01</hkcstring>
				<hkcstring>IdlePointFar_02</hkcstring>
				<hkcstring>IdleLounge</hkcstring>
				<hkcstring>IdleBoyRitual</hkcstring>
				<hkcstring>IdleCartDriverIdle</hkcstring>
				<hkcstring>IdleCartPlayerIdle</hkcstring>
				<hkcstring>IdleCartPrisonerAIdle</hkcstring>
				<hkcstring>IdleCartPrisonerBIdle</hkcstring>
				<hkcstring>IdleCartPrisonerFloorIdle</hkcstring>
				<hkcstring>WindowStart</hkcstring>
				<hkcstring>WindowEnd</hkcstring>
				<hkcstring>OffsetWoodStart</hkcstring>
				<hkcstring>OffsetStop</hkcstring>
				<hkcstring>OffsetFlowerBasketStart</hkcstring>
				<hkcstring>OffsetCarryLogStart</hkcstring>
				<hkcstring>OffsetCarryBucketStart</hkcstring>
				<hkcstring>OffsetCarryBasketStart</hkcstring>
				<hkcstring>IdleBook_Read</hkcstring>
				<hkcstring>IdleBook_PageTurn</hkcstring>
				<hkcstring>IdleLockPick</hkcstring>
				<hkcstring>IdleWoodPickUpEnterInstant</hkcstring>
				<hkcstring>IdleWoodPickUpEnter</hkcstring>
				<hkcstring>IdleWoodPutDownEnter</hkcstring>
				<hkcstring>IdleWoodPutDownStart</hkcstring>
				<hkcstring>IdleHammer_Table</hkcstring>
				<hkcstring>IdleHammer_Wall</hkcstring>
				<hkcstring>RemoveFromInventory</hkcstring>
				<hkcstring>IdleLaydown</hkcstring>
				<hkcstring>IdleSitLedge</hkcstring>
				<hkcstring>IdleLaydown_Enter</hkcstring>
				<hkcstring>IdleLaydown_Exit</hkcstring>
				<hkcstring>IdleSitLedge_Enter</hkcstring>
				<hkcstring>IdleSitLedge_Exit</hkcstring>
				<hkcstring>IdleLounge_Exit</hkcstring>
				<hkcstring>IdleBoyRitual_Exit</hkcstring>
				<hkcstring>IdleBeggar_Exit</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>IdleWarmHands</hkcstring>
				<hkcstring>IdleWarmHands_Details</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Details</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Pot_Details</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Pot_Details_exit</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Details_exit</hkcstring>
				<hkcstring>IdleWarmHands_Details_exit</hkcstring>
				<hkcstring>IdleBook_OnePage</hkcstring>
				<hkcstring>ChairReadingStart</hkcstring>
				<hkcstring>IdleChairBook_OnePage</hkcstring>
				<hkcstring>ChairReadingIdles</hkcstring>
				<hkcstring>IdleExecutionerChop</hkcstring>
				<hkcstring>IdleExecutionerIdle</hkcstring>
				<hkcstring>FreeCaptive</hkcstring>
				<hkcstring>IdleBoundKneesStart</hkcstring>
				<hkcstring>IdleExecutioneeChop</hkcstring>
				<hkcstring>KillActor</hkcstring>
				<hkcstring>IdleExecutioneeIdle</hkcstring>
				<hkcstring>IdleExecutionGuardIdleEnterInstant</hkcstring>
				<hkcstring>IdleExecutionerIdleEnterInstant</hkcstring>
				<hkcstring>IdleExamine</hkcstring>
				<hkcstring>IdlePickup_Ground</hkcstring>
				<hkcstring>IdleLookFar</hkcstring>
				<hkcstring>IdleLaugh</hkcstring>
				<hkcstring>IdleShackled_01_exit</hkcstring>
				<hkcstring>IdleMagic_01</hkcstring>
				<hkcstring>IdleStoolBackExit</hkcstring>
				<hkcstring>IdleStoolEnterInstant</hkcstring>
				<hkcstring>IdleStoolEnter</hkcstring>
				<hkcstring>IdleHoe</hkcstring>
				<hkcstring>DrunkStart</hkcstring>
				<hkcstring>IdleDrunk_Walk</hkcstring>
				<hkcstring>IdleDrunk_TurnR</hkcstring>
				<hkcstring>IdlePickaxe_Wall</hkcstring>
				<hkcstring>IdlePickaxe_Table</hkcstring>
				<hkcstring>IdleBoundKneesEnterInstant</hkcstring>
				<hkcstring>IdleStudy</hkcstring>
				<hkcstring>IdleWipeBrow</hkcstring>
				<hkcstring>IdleSleepNod</hkcstring>
				<hkcstring>IdleGrave_01</hkcstring>
				<hkcstring>IdleGrave_02</hkcstring>
				<hkcstring>IdleCleanSword</hkcstring>
				<hkcstring>IdleWave</hkcstring>
				<hkcstring>IdleSit_CrossLegged</hkcstring>
				<hkcstring>IdleLeanTable</hkcstring>
				<hkcstring>weaponDraw</hkcstring>
				<hkcstring>weaponSheathe</hkcstring>
				<hkcstring>OffsetCarryFlowerBasketPickStart</hkcstring>
				<hkcstring>IdleCarryBucketFillEnter</hkcstring>
				<hkcstring>IdleWarmArms</hkcstring>
				<hkcstring>IdleCarryBucketPourEnter</hkcstring>
				<hkcstring>IdlePray</hkcstring>
				<hkcstring>IdleDrunk_TurnL</hkcstring>
				<hkcstring>IdleSell</hkcstring>
				<hkcstring>IdleNoteRead</hkcstring>
				<hkcstring>IdlePickaxeEnterInstant</hkcstring>
				<hkcstring>IdlePickaxeEnter</hkcstring>
				<hkcstring>IdleHammerTableEnter</hkcstring>
				<hkcstring>IdleHammerTableEnterInstant</hkcstring>
				<hkcstring>IdleHammerWallEnterInstant</hkcstring>
				<hkcstring>IdleHammerWallEnter</hkcstring>
				<hkcstring>IdleShackleWallEnterInstant</hkcstring>
				<hkcstring>IdleSitLedgeEnterInstant</hkcstring>
				<hkcstring>IdleSitLedgeEnter</hkcstring>
				<hkcstring>IdleLayDownEnterInstant</hkcstring>
				<hkcstring>IdleLayDownEnter</hkcstring>
				<hkcstring>IdleLeanTableEnterInstant</hkcstring>
				<hkcstring>IdleLeanTableEnter</hkcstring>
				<hkcstring>IdleSitCrossLeggedEnterInstant</hkcstring>
				<hkcstring>IdleSitCrossLeggedEnter</hkcstring>
				<hkcstring>IdleBlacksmithForgeEnter</hkcstring>
				<hkcstring>BlacksmithForgeRestart</hkcstring>
				<hkcstring>OffsetBoundStandingStart</hkcstring>
				<hkcstring>PairedKillTarget</hkcstring>
				<hkcstring>pairedStop</hkcstring>
				<hkcstring>NPCpairedStop</hkcstring>
				<hkcstring>2_pairedStop</hkcstring>
				<hkcstring>HugA</hkcstring>
				<hkcstring>pa_HugA</hkcstring>
				<hkcstring>PairEnd</hkcstring>
				<hkcstring>DrunkStop</hkcstring>
				<hkcstring>Idle_1stPersonWoozyGetUpFromBed</hkcstring>
				<hkcstring>TG05_StabPlayer</hkcstring>
				<hkcstring>TG05_GetUp</hkcstring>
				<hkcstring>TG05_KnockOut</hkcstring>
				<hkcstring>PitchOverrideStart</hkcstring>
				<hkcstring>PitchOverrideEnd</hkcstring>
				<hkcstring>IdleDrinkPotion</hkcstring>
				<hkcstring>IdleBedRightEnterInstant</hkcstring>
				<hkcstring>IdleBedRightEnterStart</hkcstring>
				<hkcstring>IdleStaticPoseAStart</hkcstring>
				<hkcstring>Decapitate</hkcstring>
				<hkcstring>IdleBedExitStart</hkcstring>
				<hkcstring>AnimObjLoad</hkcstring>
				<hkcstring>AnimObjDraw</hkcstring>
				<hkcstring>IdleReady</hkcstring>
				<hkcstring>IdleStaticPoseBStart</hkcstring>
				<hkcstring>IdleStaticPoseCStart</hkcstring>
				<hkcstring>00ResetClip</hkcstring>
				<hkcstring>IdleHandsHipsBehavior</hkcstring>
				<hkcstring>OffsetArmsCrossedStart</hkcstring>
				<hkcstring>DialogueNeutral</hkcstring>
				<hkcstring>00TransClip</hkcstring>
				<hkcstring>00PreviousClip</hkcstring>
				<hkcstring>MotionDrivenIdle</hkcstring>
				<hkcstring>IdleAngry</hkcstring>
				<hkcstring>IdleNeutral</hkcstring>
				<hkcstring>IdleBedRollLeftEnterInstant</hkcstring>
				<hkcstring>IdleBedRollLeftExitStart</hkcstring>
				<hkcstring>IdleBedRollRightEnterInstant</hkcstring>
				<hkcstring>IdleBedRollRightExitStart</hkcstring>
				<hkcstring>IdleBedRollFrontEnterInstant</hkcstring>
				<hkcstring>IdleBedRollFrontExitStart</hkcstring>
				<hkcstring>IdleBedRollLeftEnterStart</hkcstring>
				<hkcstring>IdleBedRollRightEnterStart</hkcstring>
				<hkcstring>IdleBedRollFrontEnterStart</hkcstring>
				<hkcstring>DialogueHappy</hkcstring>
				<hkcstring>DialogueAngry</hkcstring>
				<hkcstring>IdleOffsetStop</hkcstring>
				<hkcstring>IdleNeutralLeft</hkcstring>
				<hkcstring>IdleAngryLeft</hkcstring>
				<hkcstring>IdleLadderEnter</hkcstring>
				<hkcstring>IdleLadderEnterInstant</hkcstring>
				<hkcstring>VampireFeedingBedLeft</hkcstring>
				<hkcstring>VampireFeedingBedRight</hkcstring>
				<hkcstring>VampireFeedingBedRollLeft</hkcstring>
				<hkcstring>VampireFeedingBedRollRight</hkcstring>
				<hkcstring>FootSprintLeft</hkcstring>
				<hkcstring>FootSprintRight</hkcstring>
				<hkcstring>IdlePickaxeFloorEnter</hkcstring>
				<hkcstring>IdlePickaxeTableEnter</hkcstring>
				<hkcstring>IdlePickaxeTableEnterInstant</hkcstring>
				<hkcstring>IdlePickaxeFloorEnterInstant</hkcstring>
				<hkcstring>InitiateStart</hkcstring>
				<hkcstring>InitiateEnd</hkcstring>
				<hkcstring>IdleHideREnterInstant</hkcstring>
				<hkcstring>IdleHideREnter</hkcstring>
				<hkcstring>IdleEnchanting</hkcstring>
				<hkcstring>IdleEnchantingGem</hkcstring>
				<hkcstring>IdleEnchantingCraft</hkcstring>
				<hkcstring>IdleEnchantingEnter</hkcstring>
				<hkcstring>IdleEnchantingEnterInstant</hkcstring>
				<hkcstring>IdleDialogueLock</hkcstring>
				<hkcstring>IdleDialogueUnlock</hkcstring>
				<hkcstring>IdleStopInstant</hkcstring>
				<hkcstring>IdleSearchingChest</hkcstring>
				<hkcstring>IdleSearchingTable</hkcstring>
				<hkcstring>IdleGetAttention</hkcstring>
				<hkcstring>IdleTanningEnterInstant</hkcstring>
				<hkcstring>IdleTanningEnter</hkcstring>
				<hkcstring>IdleHideLEnterInstant</hkcstring>
				<hkcstring>IdleHideLEnter</hkcstring>
				<hkcstring>IdleAlchemyEnterInstant</hkcstring>
				<hkcstring>IdleAlchemyEnter</hkcstring>
				<hkcstring>AlchemyStir</hkcstring>
				<hkcstring>WerewolfTransformation</hkcstring>
				<hkcstring>IdleWerewolfTransformation</hkcstring>
				<hkcstring>SetRace</hkcstring>
				<hkcstring>PickUp</hkcstring>
				<hkcstring>SoundPlay.MUSBardFlute01</hkcstring>
				<hkcstring>SoundStop.MUSBardFlute01LPM</hkcstring>
				<hkcstring>StartAnimatedCamera</hkcstring>
				<hkcstring>EndAnimatedCamera</hkcstring>
				<hkcstring>pa_OffsetBoundStandingCut</hkcstring>
				<hkcstring>OffsetBoundStandingCut</hkcstring>
				<hkcstring>SoundPlay.NPCWerewolfTransformation</hkcstring>
				<hkcstring>IdleCookingSpitEnterInstant</hkcstring>
				<hkcstring>IdleCookingSpitEnter</hkcstring>
				<hkcstring>FireSpitCookingStir</hkcstring>
				<hkcstring>FireSpitCookingIdle</hkcstring>
				<hkcstring>FireSpitCookingSpin</hkcstring>
				<hkcstring>IdleSmelterEnterInstant</hkcstring>
				<hkcstring>IdleSmelterEnter</hkcstring>
				<hkcstring>IdleFurnitureExitSlow</hkcstring>
				<hkcstring>IdleGrainMillEnterInstant</hkcstring>
				<hkcstring>IdleGrainMillEnter</hkcstring>
				<hkcstring>SlavePush</hkcstring>
				<hkcstring>SlaveIdle</hkcstring>
				<hkcstring>Pour</hkcstring>
				<hkcstring>Reset</hkcstring>
				<hkcstring>IdleHandsBehindBackExit</hkcstring>
				<hkcstring>IdleHandsBehindBackEnterInstant</hkcstring>
				<hkcstring>IdleHandsBehindBack</hkcstring>
				<hkcstring>IdleSalute</hkcstring>
				<hkcstring>IdleSnapToAttention</hkcstring>
				<hkcstring>IdleGive</hkcstring>
				<hkcstring>IdleTake</hkcstring>
				<hkcstring>NPCAttach</hkcstring>
				<hkcstring>NPCDetach</hkcstring>
				<hkcstring>IdleTauntA</hkcstring>
				<hkcstring>IdleTauntB</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleA</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleB</hkcstring>
				<hkcstring>IdleGiveMQ105Horn</hkcstring>
				<hkcstring>IdleWallSoldierExit</hkcstring>
				<hkcstring>IdleWallSoldierEnter</hkcstring>
				<hkcstring>IdleWallSoldierEnterInstant</hkcstring>
				<hkcstring>StreamingTest</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>IdleNocturnal_LookRight</hkcstring>
				<hkcstring>IdleNocturnal_LookLeft</hkcstring>
				<hkcstring>IdleNocturnal_IdleAMirror</hkcstring>
				<hkcstring>IdleNocturnal_IdleB</hkcstring>
				<hkcstring>IdleNocturnal_Exit</hkcstring>
				<hkcstring>IdleNocturnal_IdleA</hkcstring>
				<hkcstring>IdleNocturnalEnter</hkcstring>
				<hkcstring>IdleNocturnal_Rise</hkcstring>
				<hkcstring>IdleAltarEnterInstant</hkcstring>
				<hkcstring>IdleAltarEnter</hkcstring>
				<hkcstring>SoundPlay.NPCHumanPickAxe</hkcstring>
				<hkcstring>SoundPlay.NPCHumanPickAxeDistant</hkcstring>
				<hkcstring>SoundPlay.NPCHumanAlchemyTap</hkcstring>
				<hkcstring>SoundPlay.NPCHumanAlchemyStir</hkcstring>
				<hkcstring>SoundPlay.NPCHumanAlchemyPound</hkcstring>
				<hkcstring>IdleUncontrollableCough</hkcstring>
				<hkcstring>IdleBracedPain</hkcstring>
				<hkcstring>IdleSilentBow</hkcstring>
				<hkcstring>IdleApplaud2</hkcstring>
				<hkcstring>IdleApplaud3</hkcstring>
				<hkcstring>IdleApplaud4</hkcstring>
				<hkcstring>IdleApplaud5</hkcstring>
				<hkcstring>SlavePull</hkcstring>
				<hkcstring>Bellows</hkcstring>
				<hkcstring>Hammer</hkcstring>
				<hkcstring>Temper</hkcstring>
				<hkcstring>end</hkcstring>
				<hkcstring>Discard</hkcstring>
				<hkcstring>SoundPlay.OBJBlacksmithForge</hkcstring>
				<hkcstring>IdleFurnitureExitTriggered</hkcstring>
				<hkcstring>IdleTGStatueEnterInstant</hkcstring>
				<hkcstring>IdleTGFalmerStatueEnter</hkcstring>
				<hkcstring>IdleAltarExit</hkcstring>
				<hkcstring>IdleKneelingEnterInstant</hkcstring>
				<hkcstring>IdleKneelingEnter</hkcstring>
				<hkcstring>IdleApplaudSarcastic</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithRepairHammer</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithRepairHammerDistant</hkcstring>
				<hkcstring>IdleWriteTableChairLeftEnter</hkcstring>
				<hkcstring>IdleWriteTableChairRightEnter</hkcstring>
				<hkcstring>IdleWriteTableChairEnterInstant</hkcstring>
				<hkcstring>IdleWriteTableChairLeftExit</hkcstring>
				<hkcstring>IdleWriteTableChairRightExit</hkcstring>
				<hkcstring>IdleWriteTableStandingEnterInstant</hkcstring>
				<hkcstring>IdleWriteTableStandingEnter</hkcstring>
				<hkcstring>IdleExecutionGuardIdle</hkcstring>
				<hkcstring>IdleWebExitQuickTurn</hkcstring>
				<hkcstring>JumpDown</hkcstring>
				<hkcstring>IdleWriteLedgerWrite</hkcstring>
				<hkcstring>IdleWriteLedgerEnter</hkcstring>
				<hkcstring>IdleOut</hkcstring>
				<hkcstring>IdleReadElderScroll</hkcstring>
				<hkcstring>IdleAstridEnter</hkcstring>
				<hkcstring>IdleTG08_Phase2</hkcstring>
				<hkcstring>IdleTG08_Phase3</hkcstring>
				<hkcstring>IdleTG08_Phase4</hkcstring>
				<hkcstring>IdleTG08_Phase5</hkcstring>
				<hkcstring>IdleTG08_Phase1</hkcstring>
				<hkcstring>IdleTG08_Phase1_EnterInstant</hkcstring>
				<hkcstring>StartIdleAnimationDriven</hkcstring>
				<hkcstring>IdleCowerEnterInstant</hkcstring>
				<hkcstring>IdleCowerEnter</hkcstring>
				<hkcstring>IdleKneeling</hkcstring>
				<hkcstring>IdleChairGive</hkcstring>
				<hkcstring>IdleCartExitInstant</hkcstring>
				<hkcstring>ExitCartBegin</hkcstring>
				<hkcstring>ExitCartEnd</hkcstring>
				<hkcstring>SoundPlay.MUSBardDrum01</hkcstring>
				<hkcstring>SoundPlay.MUSBardDrum02</hkcstring>
				<hkcstring>SoundPlay.MUSBardDrum03</hkcstring>
				<hkcstring>SoundStop.MUSBardDrum01</hkcstring>
				<hkcstring>SoundStop.MUSBardDrum02</hkcstring>
				<hkcstring>SoundStop.MUSBardDrum03</hkcstring>
				<hkcstring>IdleCoweringEnterInstant</hkcstring>
				<hkcstring>IdleCowering</hkcstring>
				<hkcstring>IdleSearchTableEnterInstant</hkcstring>
				<hkcstring>IdleSearchTableEnter</hkcstring>
				<hkcstring>IdleSearchChestEnterInstant</hkcstring>
				<hkcstring>IdleSearchChestEnter</hkcstring>
				<hkcstring>IdleWalkThroughWallEnterInstant</hkcstring>
				<hkcstring>IdleWalkThroughWallEnter</hkcstring>
				<hkcstring>IdlePrayCrouchedEnterInstant</hkcstring>
				<hkcstring>IdlePrayCrouchedEnter</hkcstring>
				<hkcstring>IdleRitualSkull2</hkcstring>
				<hkcstring>IdleRitualSkull3</hkcstring>
				<hkcstring>IdleRitualSkull1</hkcstring>
				<hkcstring>IdleBlessingKneelEnterInstant</hkcstring>
				<hkcstring>IdleBlessingKneelEnter</hkcstring>
				<hkcstring>IdleFeedChicken</hkcstring>
				<hkcstring>MRh_SpellReady_Event</hkcstring>
				<hkcstring>MLh_SpellReady_Event</hkcstring>
				<hkcstring>Event00</hkcstring>
				<hkcstring>IdleRitualStart</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBucketFill</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBucketPour</hkcstring>
				<hkcstring>SoundPlay.NPCHumanHoeA</hkcstring>
				<hkcstring>SoundPlay.NPCHumanHoeB</hkcstring>
				<hkcstring>SoundPlay.NPCHumanHoeC</hkcstring>
				<hkcstring>IdleCannibalFeedStanding</hkcstring>
				<hkcstring>IdleCannibalFeedCrouching</hkcstring>
				<hkcstring>IdleBedQuickExitStart</hkcstring>
				<hkcstring>IdleBedRightQuickExitStart</hkcstring>
				<hkcstring>IdleWarmHandsStanding</hkcstring>
				<hkcstring>IdleWarmHandsCrouched</hkcstring>
				<hkcstring>IdleChairFrontQuickExit</hkcstring>
				<hkcstring>IdleChairLeftQuickExit</hkcstring>
				<hkcstring>IdleChairRightQuickExit</hkcstring>
				<hkcstring>ShackleOpen</hkcstring>
				<hkcstring>IdleMQ206FelldirRitualEnter</hkcstring>
				<hkcstring>IdleDA02BoethiahPostEnter</hkcstring>
				<hkcstring>IdleT02AscendFemale</hkcstring>
				<hkcstring>IdleT02AscendMale</hkcstring>
				<hkcstring>IdleDA02BoethiahPostEnterInstant</hkcstring>
				<hkcstring>IdleDwemerExtractorEnter</hkcstring>
				<hkcstring>IdleCO2Ceremony2Blessing</hkcstring>
				<hkcstring>IdleCO2Ceremony3Chest</hkcstring>
				<hkcstring>IdleCO2Ceremony1Welcome</hkcstring>
				<hkcstring>IdleMQ206FelldirShowScroll</hkcstring>
				<hkcstring>IdleCoffinEnterInstant</hkcstring>
				<hkcstring>IdleCoffinExit</hkcstring>
				<hkcstring>IdleCoffinEnter</hkcstring>
				<hkcstring>IdleBarCounterWipe</hkcstring>
				<hkcstring>MotionDrivenIdle1</hkcstring>
				<hkcstring>IdlePlayer</hkcstring>
				<hkcstring>IdleNeutralHD</hkcstring>
				<hkcstring>IdleNeutralHDLeft</hkcstring>
				<hkcstring>DialogueGeneric</hkcstring>
				<hkcstring>IdleAngryNeutralHDLeft</hkcstring>
				<hkcstring>IdleAngryNeutralHD</hkcstring>
				<hkcstring>IdleGreybeardWordTeach</hkcstring>
				<hkcstring>IdleMQ203EsbernBookEnterInstant</hkcstring>
				<hkcstring>IdleMQ203EsbernBookEnter</hkcstring>
				<hkcstring>IdleTG06TranslationEnterInstant</hkcstring>
				<hkcstring>IdleTG06TranslationEnter</hkcstring>
				<hkcstring>IdleBlowHornStormcloak</hkcstring>
				<hkcstring>IdleBlowHornImperial</hkcstring>
				<hkcstring>IdleComeThisWay</hkcstring>
				<hkcstring>IdleBarCounterEnterInstant</hkcstring>
				<hkcstring>IdleBarCounterEnter</hkcstring>
				<hkcstring>IdleGreybeardMeditateEnterInstant</hkcstring>
				<hkcstring>IdleGreybeardMeditateEnter</hkcstring>
				<hkcstring>turnLeftFast</hkcstring>
				<hkcstring>turnLeftSlow</hkcstring>
				<hkcstring>turnRightFast</hkcstring>
				<hkcstring>turnRightSlow</hkcstring>
				<hkcstring>IdleCiceroDance1</hkcstring>
				<hkcstring>IdleCiceroDance2</hkcstring>
				<hkcstring>IdleCivilWarCheer</hkcstring>
				<hkcstring>IdleExecutionerChop_Player</hkcstring>
				<hkcstring>IdleMQ206FelldirRitualEnterInstant</hkcstring>
				<hkcstring>IdleTG06FlipPage</hkcstring>
				<hkcstring>IdleDrink</hkcstring>
				<hkcstring>SoundPlay.NPCHumanShovel</hkcstring>
				<hkcstring>SoundPlay.NPCHumanShovelDump</hkcstring>
				<hkcstring>SoundPlay.NPCHumanStirPot</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBasteMeat</hkcstring>
				<hkcstring>SoundPlay.OBJMetalRotateRack</hkcstring>
				<hkcstring>SoundPlay.NPCHumanLeatherScrape</hkcstring>
				<hkcstring>PathTweenerEnd</hkcstring>
				<hkcstring>IdlePointClose</hkcstring>
				<hkcstring>IdleExecutionerAlduinReaction</hkcstring>
				<hkcstring>SoundPlay.NPCHumanWoodChopDistant</hkcstring>
				<hkcstring>OffsetCarryPotStart</hkcstring>
				<hkcstring>IdleOffsetCarryPotServe</hkcstring>
				<hkcstring>IdleCookingPotEnterInstant</hkcstring>
				<hkcstring>IdleCookingPotEnter</hkcstring>
				<hkcstring>IdleTalkAndUseItem</hkcstring>
				<hkcstring>SoundPlay.NPCHumanWoodPickup</hkcstring>
				<hkcstring>SoundPlay.NPCHumanWoodDrop</hkcstring>
				<hkcstring>PlayImod</hkcstring>
				<hkcstring>IdleReadElderScrollLonger</hkcstring>
				<hkcstring>IdleDrinkFromFountain</hkcstring>
				<hkcstring>IdleEatSoup</hkcstring>
				<hkcstring>IdleSoupDeath</hkcstring>
				<hkcstring>ChairEatingSoupStart</hkcstring>
				<hkcstring>IdleCraftingCookingPotAddIngredient</hkcstring>
				<hkcstring>IdleCraftingCookingPotTalkA</hkcstring>
				<hkcstring>IdleCraftingCookingPotTalkB</hkcstring>
				<hkcstring>IdleCartTravelDriverEnterInstant</hkcstring>
				<hkcstring>IdleCartTravelPlayerEnterInstant</hkcstring>
				<hkcstring>IdleCartTravelPlayerEnter</hkcstring>
				<hkcstring>IdleCartTravelDriverEnter</hkcstring>
				<hkcstring>OffsetCarryMQ201DrinkR</hkcstring>
				<hkcstring>IdleMQ201Drink</hkcstring>
				<hkcstring>IdleMQ201HoldingDrinkTray</hkcstring>
				<hkcstring>IdleCiceroDance3</hkcstring>
				<hkcstring>IdleCiceroAgitated</hkcstring>
				<hkcstring>IdleCiceroHappy</hkcstring>
				<hkcstring>IdleMQ201ToastStart</hkcstring>
				<hkcstring>StartAnimatedCameraDelta</hkcstring>
				<hkcstring>IdleTableEnterPlayer</hkcstring>
				<hkcstring>IdleStoolEnterPlayer</hkcstring>
				<hkcstring>IdleTableLeanPoint</hkcstring>
				<hkcstring>IdleTG03UseMeadBarrel</hkcstring>
				<hkcstring>IdleWallCornerPeekLEnter</hkcstring>
				<hkcstring>IdleWallCornerPeekLEnterInstant</hkcstring>
				<hkcstring>IdleWallCornerPeekREnterInstant</hkcstring>
				<hkcstring>IdleWallCornerPeekREnter</hkcstring>
				<hkcstring>IdleTG03UseMeadBarrelEnterInstant</hkcstring>
				<hkcstring>OffsetBoundStandingCartStart</hkcstring>
				<hkcstring>tailMTLocomotion</hkcstring>
				<hkcstring>tailSneakLocomotion</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>tailMTIdle</hkcstring>
				<hkcstring>tailChairIdle</hkcstring>
				<hkcstring>tailBarTableIdle</hkcstring>
				<hkcstring>tailStoolIdle</hkcstring>
				<hkcstring>tailBedLeftIdle</hkcstring>
				<hkcstring>tailBedRightIdle</hkcstring>
				<hkcstring>tailBedrollLeftIdle</hkcstring>
				<hkcstring>tailBedrollRightIdle</hkcstring>
				<hkcstring>tailBedrollFrontIdle</hkcstring>
				<hkcstring>IdlePrisonerBeat</hkcstring>
				<hkcstring>IdleSurrender</hkcstring>
				<hkcstring>IdleChairWrite</hkcstring>
				<hkcstring>IdleSmelterEnterPlayer</hkcstring>
				<hkcstring>IdleBook_ReadTG06</hkcstring>
				<hkcstring>IdlePullChain</hkcstring>
				<hkcstring>IdleSnowElfPrinceChairEnterInstant</hkcstring>
				<hkcstring>IdleJarlChairEnter</hkcstring>
				<hkcstring>Pull</hkcstring>
				<hkcstring>PlayerOnBlock</hkcstring>
				<hkcstring>IdleExecutionerAlduinReactionDeath</hkcstring>
				<hkcstring>OffsetCarryMQ201DrinkTray</hkcstring>
				<hkcstring>IdleChairCHILDRightEnter</hkcstring>
				<hkcstring>IdleChairCHILDLeftEnter</hkcstring>
				<hkcstring>IdleChairCHILDFrontEnter</hkcstring>
				<hkcstring>IdleChairCHILDFrontExit</hkcstring>
				<hkcstring>IdleChairCHILDLeftExit</hkcstring>
				<hkcstring>IdleChairCHILDRightExit</hkcstring>
				<hkcstring>IdleChairCHILDEnterInstant</hkcstring>
				<hkcstring>SoundPlay.MUSBardFlute01LPM</hkcstring>
				<hkcstring>OffsetBoundStandingPlayerInstant</hkcstring>
				<hkcstring>BoundStandingCut</hkcstring>
				<hkcstring>BoundStandingCutNPC</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithForgeTake</hkcstring>
				<hkcstring>Sound</hkcstring>
				<hkcstring>soundPlay.NPCHumanBlacksmithForgeQuenchDrop</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithForgeQuench</hkcstring>
				<hkcstring>IdleWriteLedgerEnterInstant</hkcstring>
				<hkcstring>IdleWriteLedgerChargenEnter</hkcstring>
				<hkcstring>IdleNervous</hkcstring>
				<hkcstring>SoundPlay.NPCHumanSpoonPotTap</hkcstring>
				<hkcstring>SoundPlay.OBJLeverNordic01PullSD</hkcstring>
				<hkcstring>SoundPlay.OBJLeverNordic01ReturnSD</hkcstring>
				<hkcstring>BeginCastVoice</hkcstring>
				<hkcstring>MS12BedDeath</hkcstring>
				<hkcstring>Ragdoll</hkcstring>
				<hkcstring>ZeroOutCameraPitch</hkcstring>
				<hkcstring>SoundPlay.NPCHumanExecutionerPushPlayer</hkcstring>
				<hkcstring>NPCshoutStart</hkcstring>
				<hkcstring>tailSitCrossLegged</hkcstring>
				<hkcstring>tailSitCrossLeggedEnter</hkcstring>
				<hkcstring>tailSitCrossLeggedExit</hkcstring>
				<hkcstring>tailSharpeningWheelEnter</hkcstring>
				<hkcstring>tailSharpeningWheel</hkcstring>
				<hkcstring>tailSharpeningWheelExit</hkcstring>
				<hkcstring>tailSitLedgeEnter</hkcstring>
				<hkcstring>tailSitLedge</hkcstring>
				<hkcstring>tailSitLedgeExit</hkcstring>
				<hkcstring>tailLayDownEnter</hkcstring>
				<hkcstring>tailLayDown</hkcstring>
				<hkcstring>tailLayDownExit</hkcstring>
				<hkcstring>tailKneel</hkcstring>
				<hkcstring>tailKneelEnter</hkcstring>
				<hkcstring>tailKneelExit</hkcstring>
				<hkcstring>tailCrouch</hkcstring>
				<hkcstring>T02Ascend</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
				<hkcstring>00Continue</hkcstring>
				<hkcstring>IdleOvenEnterInstant</hkcstring>
				<hkcstring>IdleOvenEnter</hkcstring>
				<hkcstring>RF_GuardedStart</hkcstring>
				<hkcstring>IdleCount</hkcstring>
				<hkcstring>RF_OpenStart</hkcstring>
				<hkcstring>RF_Idle_Out</hkcstring>
				<hkcstring>RF_Idle_In</hkcstring>
				<hkcstring>RF_MoodChangeGuarded</hkcstring>
				<hkcstring>RF_MoodChange_Out</hkcstring>
				<hkcstring>RF_PlayfulStart</hkcstring>
				<hkcstring>RF_SeriousStart</hkcstring>
				<hkcstring>RF_MoodChangePlayful</hkcstring>
				<hkcstring>RF_MoodChangeOpen</hkcstring>
				<hkcstring>RF_MoodChangeSerious</hkcstring>
				<hkcstring>RF_Talk_Out</hkcstring>
				<hkcstring>RF_Talk_In</hkcstring>
				<hkcstring>IdleSnowElfPrinceChairEnter</hkcstring>
				<hkcstring>IdleSnowElfPrinceFireAndForget</hkcstring>
				<hkcstring>IdleSnowElfPrinceChairDialogue</hkcstring>
				<hkcstring>IdleJarlChairEnterInstant</hkcstring>
				<hkcstring>RF_NextClip</hkcstring>
				<hkcstring>IdleSnowElfPrinceAscensionBurning</hkcstring>
				<hkcstring>RF_Shock02</hkcstring>
				<hkcstring>RF_Shock01</hkcstring>
				<hkcstring>IdleWayShrineWaterScoopEnter</hkcstring>
				<hkcstring>IdleWayShrineWaterPourEnter</hkcstring>
				<hkcstring>IdleScrapeTreeBark</hkcstring>
				<hkcstring>IdleCoffinHorzEnterInstant</hkcstring>
				<hkcstring>IdleCoffinVertEnterInstant</hkcstring>
				<hkcstring>IdleCoffinHorzEnter</hkcstring>
				<hkcstring>IdleCoffinVertEnter</hkcstring>
				<hkcstring>DLC01CoffinEnterInstant</hkcstring>
				<hkcstring>IdleReadElderScrollEnd</hkcstring>
				<hkcstring>IdleReadElderScroll3rdP</hkcstring>
				<hkcstring>IdleChildApologize</hkcstring>
				<hkcstring>IdleChildPlayDirt</hkcstring>
				<hkcstring>IdleChildPlayDoll</hkcstring>
				<hkcstring>IdleChildTaunt1</hkcstring>
				<hkcstring>IdleChildTaunt2</hkcstring>
				<hkcstring>IdleChildTaunt3</hkcstring>
				<hkcstring>IdleChildTaunt4</hkcstring>
				<hkcstring>IdleChildFidget</hkcstring>
				<hkcstring>IdleChildWhineStompFeet</hkcstring>
				<hkcstring>IdleChildWhineKick</hkcstring>
				<hkcstring>IdleChildShy</hkcstring>
				<hkcstring>IdleChildLegsOutStart</hkcstring>
				<hkcstring>IdleChildSitOnKnees</hkcstring>
				<hkcstring>IdleChildSitOnKneesInstant</hkcstring>
				<hkcstring>IdleChildLayOnFloorInstant</hkcstring>
				<hkcstring>IdleChildLayOnFloor</hkcstring>
				<hkcstring>RF_Shock03</hkcstring>
				<hkcstring>RF_Shock_Open</hkcstring>
				<hkcstring>RF_Shock_Guarded</hkcstring>
				<hkcstring>RF_Shock_Serious</hkcstring>
				<hkcstring>RF_Shock_Playful</hkcstring>
				<hkcstring>Close</hkcstring>
				<hkcstring>Open</hkcstring>
				<hkcstring>Event01</hkcstring>
				<hkcstring>MRh_SpellRelease_Event</hkcstring>
				<hkcstring>MLh_SpellRelease_Event</hkcstring>
				<hkcstring>IdleRitualSpellRelease</hkcstring>
				<hkcstring>IdleRitualSpellStart</hkcstring>
				<hkcstring>DrinkBloodChaliceStart</hkcstring>
				<hkcstring>IdleSnowElfPrinceBigSpell</hkcstring>
				<hkcstring>IdleSnowElfPrinceBigSpellRelease</hkcstring>
				<hkcstring>IdleHammerCarpenterTableEnter</hkcstring>
				<hkcstring>IdleHammerCarpenterTableEnterInstant</hkcstring>
				<hkcstring>IdleClimbLedge</hkcstring>
				<hkcstring>IdleBloodPortalActivate</hkcstring>
				<hkcstring>ChairVampireEatingStart</hkcstring>
				<hkcstring>IdleVampireFeastVictim</hkcstring>
				<hkcstring>trigger04</hkcstring>
				<hkcstring>SoundPlay.NPCHumanWorkbenchHammer</hkcstring>
				<hkcstring>SoundPlay.NPCHumanWorkbenchHammerDistant</hkcstring>
				<hkcstring>IdleChildCryingEnd</hkcstring>
				<hkcstring>IdleChildCryingStart</hkcstring>
				<hkcstring>DLC1WayShrinePour</hkcstring>
				<hkcstring>DLC1WayShrineScoop</hkcstring>
				<hkcstring>IdleDialogueMovingTalkA</hkcstring>
				<hkcstring>IdleDialogueMovingTalkB</hkcstring>
				<hkcstring>IdleDialogueMovingTalkC</hkcstring>
				<hkcstring>IdleDialogueMovingTalkD</hkcstring>
				<hkcstring>IdleValericaWalkForward</hkcstring>
				<hkcstring>IdleRFPickUpScroll</hkcstring>
				<hkcstring>IdleHandCutStandingStart</hkcstring>
				<hkcstring>SoundPlay.NPCHumanScrapeBark</hkcstring>
				<hkcstring>IdleActivateCoffinPuzzle</hkcstring>
				<hkcstring>IdleDLC1BossExplosion1stP</hkcstring>
				<hkcstring>RF_Reaction_Out</hkcstring>
				<hkcstring>RF_OpenDismissive_In</hkcstring>
				<hkcstring>RF_OpenInterested_In</hkcstring>
				<hkcstring>RF_OpenPleading_In</hkcstring>
				<hkcstring>RF_OpenThrowHands_In</hkcstring>
				<hkcstring>RF_GuardedDismissive_In</hkcstring>
				<hkcstring>RF_GuardedInterested_In</hkcstring>
				<hkcstring>RF_GuardedPleading_In</hkcstring>
				<hkcstring>RF_GuardedThrowHands_In</hkcstring>
				<hkcstring>RF_SeriousDismissive_In</hkcstring>
				<hkcstring>RF_SeriousInterested_In</hkcstring>
				<hkcstring>RF_SeriousPleading_In</hkcstring>
				<hkcstring>RF_SeriousThrowHands_In</hkcstring>
				<hkcstring>RF_PlayfulDismissive_In</hkcstring>
				<hkcstring>RF_PlayfulInterested_In</hkcstring>
				<hkcstring>RF_PlayfulPleading_In</hkcstring>
				<hkcstring>RF_PlayfulThrowHands_In</hkcstring>
				<hkcstring>Activate01</hkcstring>
				<hkcstring>IdleArmsCrossed</hkcstring>
				<hkcstring>IdleDialogueDefensiveHandGesture</hkcstring>
				<hkcstring>IdleDialogueHandOnChinGesture</hkcstring>
				<hkcstring>IdleDialogueWelcomeHandGesture</hkcstring>
				<hkcstring>IdleInjured</hkcstring>
				<hkcstring>ChairEatingStart_VampireMeat</hkcstring>
				<hkcstring>idleEatingStandingStart_DLC1Vampire</hkcstring>
				<hkcstring>IdleChiselWiggle</hkcstring>
				<hkcstring>IdleChiselStandingEnter</hkcstring>
				<hkcstring>IdleChiselStandingEnterInstant</hkcstring>
				<hkcstring>IdleChiselKneelingEnterInstant</hkcstring>
				<hkcstring>IdleChiselKneelingEnter</hkcstring>
				<hkcstring>IdleDLC02FallOnKnees</hkcstring>
				<hkcstring>IdleStonePickUpEnterInstant</hkcstring>
				<hkcstring>IdleStonePickUpEnter</hkcstring>
				<hkcstring>IdleStonePutDownEnter</hkcstring>
				<hkcstring>IdleDLC2TentacleWarpBook</hkcstring>
				<hkcstring>IdleDLC02TentacleWordBurnStart</hkcstring>
				<hkcstring>IdleDLC02TentacleWordBurnEnd</hkcstring>
				<hkcstring>IdleTelvanniTowerFloatUp</hkcstring>
				<hkcstring>IdleDLC2PickaxeEnterInstant</hkcstring>
				<hkcstring>IdleDLC2PickaxeTableEnterInstant</hkcstring>
				<hkcstring>IdleDLC2PickaxeFloorEnterInstant</hkcstring>
				<hkcstring>IdleDLC2PickaxeEnter</hkcstring>
				<hkcstring>IdleDLC2PickaxeFloorEnter</hkcstring>
				<hkcstring>IdleDLC2PickaxeTableEnter</hkcstring>
				<hkcstring>IdleTelvanniTowerFloatDown</hkcstring>
				<hkcstring>idleDisbeliefEnd</hkcstring>
				<hkcstring>idleDisbeliefStart</hkcstring>
				<hkcstring>idleDisbelief01Start</hkcstring>
				<hkcstring>idleDisbelief02Start</hkcstring>
				<hkcstring>idleFreaDisbeliefEnd</hkcstring>
				<hkcstring>idleFreaDisbeliefLoopStop</hkcstring>
				<hkcstring>idleFreaSorrowLoopEnter</hkcstring>
				<hkcstring>idleFreaSorrowExit</hkcstring>
				<hkcstring>idleFreaReactionStart</hkcstring>
				<hkcstring>idleDisbelief01Exit</hkcstring>
				<hkcstring>idleDisbelief02Exit</hkcstring>
				<hkcstring>IdleDLC02TentacleWordBurnBegin</hkcstring>
				<hkcstring>IdleDLC02MiraakDeath</hkcstring>
				<hkcstring>IdleFreaReaction2Start</hkcstring>
				<hkcstring>IdleFreaDisbelief2LoopStop</hkcstring>
				<hkcstring>IdleFreaSorrowLoopEnter</hkcstring>
				<hkcstring>IdleFreaSorrowLoopEnterInstant</hkcstring>
				<hkcstring>IdleDLC02MiraakDeathFinish</hkcstring>
				<hkcstring>TPlay01</hkcstring>
				<hkcstring>TPlay02</hkcstring>
				<hkcstring>SoundPlay.QSTStornDeathIntro</hkcstring>
				<hkcstring>SoundPlay.QSTStornDeathLP</hkcstring>
				<hkcstring>SoundPlay.QSTStornDeathExit</hkcstring>
				<hkcstring>SoundStop.QSTStornDeathLP</hkcstring>
				<hkcstring>QSTStornDeathExit</hkcstring>
				<hkcstring>QSTStornDeathIntro</hkcstring>
				<hkcstring>QSTStornDeathLP</hkcstring>
				<hkcstring>SoundStop</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="67">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>iIsDialogueExpressive</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>bodyMorphWeight</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>bIdlePlaying</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>bVoiceReady</hkcstring>
				<hkcstring>weapAdj</hkcstring>
				<hkcstring>bSprintOK</hkcstring>
				<hkcstring>blendVerySlow</hkcstring>
				<hkcstring>blendDialogue</hkcstring>
				<hkcstring>iSyncDialogueResponse</hkcstring>
				<hkcstring>iSyncIdleState</hkcstring>
				<hkcstring>bodyMorphMuscular</hkcstring>
				<hkcstring>AdditiveHeadTransl</hkcstring>
				<hkcstring>AdditiveHeadRot</hkcstring>
				<hkcstring>AdditiveHeadScale</hkcstring>
				<hkcstring>randomStartTime</hkcstring>
				<hkcstring>bTalkable</hkcstring>
				<hkcstring>bNeutralState</hkcstring>
				<hkcstring>bHeadTracking</hkcstring>
				<hkcstring>TargetLocation</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>LookAtOutOfRange</hkcstring>
				<hkcstring>bHeadTrackSpine</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>bIsSynced</hkcstring>
				<hkcstring>LookAtOnGain</hkcstring>
				<hkcstring>LookAtOffGain</hkcstring>
				<hkcstring>LookAtEyeOnGain</hkcstring>
				<hkcstring>LookAtEyeOffGain</hkcstring>
				<hkcstring>iDrunkVariable</hkcstring>
				<hkcstring>bForceIdleStop</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>bBlendOutSlow</hkcstring>
				<hkcstring>isInFurniture</hkcstring>
				<hkcstring>bIdleBeforeConversation</hkcstring>
				<hkcstring>bMotionDrivenDialogue</hkcstring>
				<hkcstring>bAnimationDrivenDialogue</hkcstring>
				<hkcstring>bHDDialogue</hkcstring>
				<hkcstring>bHHDialogue</hkcstring>
				<hkcstring>bNoStagger</hkcstring>
				<hkcstring>bTalkableWithItem</hkcstring>
				<hkcstring>isCarryItem</hkcstring>
				<hkcstring>iIsPlayer</hkcstring>
				<hkcstring>bHumanoidFootIKEnable</hkcstring>
				<hkcstring>bWantCastVoice</hkcstring>
				<hkcstring>IsRomanticFollower</hkcstring>
				<hkcstring>IsRF_Talk</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="2">
				<hkcstring>IsMale</hkcstring>
				<hkcstring>UpperBody</hkcstring>
			</hkparam>
		</hkobject>
